// Copyright 1998-2019 Epic Games, Inc. All Rights Reserved.

#pragma once

#include "CoreMinimal.h"
#include "Framework/Commands/Commands.h"
#include "CombineTextureStyle.h"

class FCombineTextureCommands : public TCommands<FCombineTextureCommands>
{
public:

	FCombineTextureCommands()
		: TCommands<FCombineTextureCommands>(TEXT("CombineTexture"), NSLOCTEXT("Contexts", "CombineTexture", "CombineTexture Plugin"), NAME_None, FCombineTextureStyle::GetStyleSetName())
	{
	}

	// TCommands<> interface
	virtual void RegisterCommands() override;

public:
	TSharedPtr< FUICommandInfo > PluginAction;
};
